


Let me get lost in the world and continue on the game when I'm ready. I'd rather there be a looming Templar presence in the background and a well-developed storyline, but allow us to get distracted by randomized events and side activities. Now if they pulled a Shadow of Mordor and gave us a 5 hour story with little sense of fulfillment, that would be pretty heartbreaking for an AC title. If I wanted story-heavy, I'd watch a movie or read a book. The reason is because they just reskinned Brotherhood and focused MORE on story than many new gameplay mechanics.

Honestly, Revelation's story was very well-written and portrayed, but I disliked the game because the missions were the most linear we've ever seen in any AC game. That was one of the points where I felt as though the series was taking a turn in the wrong direction. What comes to mind when they feel like they need to fill more game time with story progression is the mission where Ezio cuts a flower with his specialized murder tool to give to his bae on their date. I wasn't saying they should leave it as an after-thought or anything, but give more resources towards the gameplay. I guess I wasn't as clear in my writing related to the importance of story.
